Mirlabs
Maiga Chang
Maiga Chang
Athabasca University,
Regular Member
Main page: http://www.mirlabs.net/network/North America/Canada/catalogue/Maiga Chang.php
Short Biography
Maiga Chang is Assistant Professor (tenured) in the School of Computing Information and Systems, Athabasca University (AU), Athabasca, Alberta, Canada. His researches mainly focus on mobile learning and ubiquitous learning, museum e-learning, game-based learning, educational robots, learning behavior analysis, data mining, intelligent agent technology, computational intelligence in e-learning, and mobile healthcare. He is guest associate editor of IEEE Multidisciplinary Engineering Education Magazine, the local chair of IEEE DIGITEL 2008, general co-chair of Edutainment 2009, and program co-chair of Edutainment 2011. He has participated in 163 international conferences/workshops as a Program Committee Member and has (co-)authored more than 147 book chapters, journal and international conference papers. In September 2004, he received the 2004 Young Researcher Award in Advanced Learning Technologies from the IEEE Technical Committee on Learning Technology (IEEE TCLT). He is a valued IEEE member for seventeen years since 1996 and also a member of ACM (since 2001), AAAI (since 2001), INNS (since 2004), and Phi Tau Phi Scholastic Honor Society.
List of top 5 publications in the last 5 years
  1. Rita Kuo, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh. (2011). A Personalized Webpage Reconstructor based on Concept Lattice and Association Rules. Journal of Internet Technology, 12(6), 1015-1024. (SCI-E, impact factor 0.448)
  2. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2011). Usability of Context-Aware Mobile Educational Game, Knowledge Management & E-Learning, 3(3), 448-477.
  3. Dirksen Liu and Maiga Chang. (2011). Next-Stop Recommendation to Travelers according to Their Sequential Wandering Behaviours. Journal of Internet Technology, 12(1), 171-179. (SCI-E, impact factor 0.333)
  4. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2011). Story-based Learning Activity Generation in a Context-Aware Mobile Role Playing Game. In the Proceedings of the 5th European Conference on Game-Based Learning 2011 (ECGBL 2011), Athens, Greece, October 20-21, 2011, 358-367. (SSCI-ISSHP/ISI)
  5. Laurie Cutrone, Maiga Chang, and Kinshuk. (2011). Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically. In the Proceedings of the 3rd IEEE International Conference on Technology for Education, (T4E 2011), Chennai, India, July 14-16, 2011, 81-88. (IEEE)
List of top 5 academic activities during the last 5 years
  1. Workshop Co-chair, 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012), Takamatsu, Kagawa, Japan, March 27-30, 2012.
  2. Program Co-chair, 19th ICCE Conference on Game and Toy Enhanced Learning and Society (GTEL&S), Chiang Mai, Thailand, November 28-December 2, 2011.
  3. Program Co-chair, 6th International Conference on E-learning and Games (Edutainment 2011), Taiwan, September, 2011.
  4. Publicity Co-chair, 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.
  5. Local Chair, 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2008), Banff, AB, Canada, Nov. 17-19, 2008